All right everybody. Uh welcome back to what is today a bonus episode of the Naturals or the Unnaturals. We kinda kinda figure out how that lines up. But uh I wanted to give you a heads up on what you're listening to today. It's been a busy couple of weeks and uh as the GM and the editor and all these things I have just fallen behind. So we're going to take a little break from our regularly scheduled stories, and we're actually going to talk to one of our brand new players, um, Ballista Kitty. So Yeah, we're just gonna have a little conversation. We're gonna call this talk and sheet, and we're gonna learn how Ballista Kitty made her character, what Daggerheart is like, because uh I think this is your first time ever playing Daggerheart, really. So kind of we're just gonna learn a little bit about you so that way everybody uh listening can know more about you before the next episode drops So thanks for uh taking time to sit down with me. Thanks for allowing me to have the time. Yeah. So uh first of all, I guess I wanna I wanna start a little bit with you. Because I I you know, I think the people that we play with are as interesting as the characters that we play. So what's your history with tabletop gaming? What's your history with Recording a podcast with anything. Like what's your what what what are you doing when you're not recording a podcast with us, I guess, is a good question. Well, first off, I first started playing D D in 2019. It was during school And I was invited. They knocked my door, my dorm room, they're like, Hey, you wanna play D and Z with us? And at the time I didn't know like anything about it Um, I I kinda had that there's a stigma around it, you know? Like, oh D D it's nerdy and everything. And I was like, I don't know if this is for me, but I'll check it out. Um lo and behold, I am a nerd, so I enjoyed it a lot. Um I love character creation in like video games, and this was like next level, right? Because you can I mean you have like these guidelines to follow, right, when you're making a character, but it's still so it's freeing the amount you can do in it. Yeah. Um And then a story, right? So you have someone that's like building this world and kind of guiding you along, but a lot of the choices you make are, I mean, it's really just up to you. Um, so it's really cool. I really liked it and I wanted more. But it's hard to organize people, whether that's in person or online sometimes, to keep it consistent and a lot of times It just kind of fizzled away. But that didn't stop the craving. So whenever I found an opportunity, I was like, yeah, I would love to. So I played maybe like what an arc of that initial campaign before we all got busy. Yep. So I've not really been in like a really long term um campaign before at least to meet its end. So in terms of experience, I would consider myself like I've played a couple different times with different people. But it's it's not been like for like a long haul kind of situation. That's fair. That's fair. Yeah. I don't know if that's the average experience or not, to be honest. But that is mine. I would say, I mean, at least the people that I know, like, they pretty much all have a story, something similar to that of Uh we started playing, everybody got busy, or we started playing and you know the the real the real big bad of any tabletop game is is always scheduling. So And uh that's why we're doing this because of because of scheduling. It's been it's been a crazy couple of weeks for me. So um Yeah, what uh what else do you what else are you I mean is there anything else that you want to share with people that you're into like that you know you do other things other than tabletop gaming. What else uh what else interests you I am a jack of all trades, master of none when it comes to hobbies. Um last couple of years. I've been really into cosplay. Okay Um, at a really low level. Um, I'm just now starting to try to create some clothing with a sewing machine. Ooh. Um I feel like my hobbies kind of bleed into each other, um, in terms of the skills I need to learn in order to like make something or accomplish something. Um, I also like gaming, video games, um, and streaming has bled into that a little bit. I kinda like cars too. I blame my brother for that. It's it's a very, very like small set of interests there, but I have had to learn some things about my car, so that helped me get into that. travel, food, I mean, I like hiking, I'm outdoorsy as well, but I'd say The stuff that really draws me in is tabletop gaming, video gaming, and cosplay. Yeah, and I can see how those are those are related for sure. Absolutely. That's cool. That's cool. So I guess let's kinda narrow the focus a little bit and talk a little bit about we kind of came came to you with uh the idea of being on the show um I'm guessing a little bit unexpectedly. And we were like, hey, um we are looking for somebody else to join our Daggerheart podcast. And you've played DD before, and we know that. And we we just that that's how that's how you joined the party, I guess. So What's it like moving from DD to Daggerheart? What kind of like what has been the the introduction experience of Daggerheart for you? Because I know that essentially We were like, hey, you want to be on a podcast? By the way, you have to learn this entire new rule book. Good luck. We'll see you soon. So what's that experience been like? Well, I'm gonna call myself out and say I have not read through the entire bull book yet. I I I honestly So maybe I should go do that. I don't know that I don't know that anyone has. I don't think it's uh necessary to You know, who's who's read through all of the D and D manuals either? So it's it's just a it's just a thing that you you learn what you need to learn as it happens, I think. I'd say it's not too dissimilar. It helps that I've already had like a a base model T T R PG to play. Um obviously there's some changes with the hope and fear dice. It's a lot more Room, I guess, for storytelling. I'm trying to see what else is really different. I mean you got like the armor thing, I still gotta learn What's the deal with that? 'Cause I I haven't taken damage yet, so I haven't had to really think about it yet. Soon. Oh soon. So I'm sure. Um my character is not the most uh beefy. So part of being a GM I've found is just being vaguely threatening in conversations. So gotta hit you with a scene when you say When you haven't been damaged yet. Um, I I don't know, I don't want to speak for you, but I would say one of the things that I I find really interesting to watch kind of people make that step from D D or another another T T RPG to Daggerheart is At least in my GMing style, and uh maybe we'll maybe we'll hear from people that I'm not doing this right, I like to respond to a lot of questions that players ask with, I don't know, you tell me. And I I think that's probably a pretty big change. I don't know if you would agree with that, but I I imagine in DD there's not a lot of or at least in typical DD there's not a lot of room for the player to change the story as much as I feel like there is in Daggerheart. So I'm curious what getting used to that has been like and any feelings you have on that? I have been asked in like some D campaigns, like, oh, how does that look when you do that thing? A lot of times I I don't think that way. I wish I did, but I get so invested in the mechanics of things uh that I forget to describe how it looks, right? Um and that is a muscle I am working on in my imagination is to make sure I describe a thing Like maybe even like the order of which happens, right? I always wanna roll first, see what it is, and then describe it based on the role, but maybe I should describe it first and then adjust based on the role. I don't know. It's it's a new experience and I'm Figuring it out. Yeah, I mean I th I think whatever way you're you're having fun with it. Like I I think that when we're recording a podcast, I get really wrapped up in Audio because I have to edit it and I get wrapped up in like this thing and that thing. But at the end of the day, like if we wrap a session and everybody had fun I think that that's kind of the most important thing 'cause I think that when we're all having fun and we're laughing and you know, maybe maybe we're not necessarily describing every single thing, but w if we're having a good time, I think that comes through when people listen. Mm-hmm. That's kind of one of my big things with with this party is like we're we're all still getting to know each other. Like I I I do think that first episodes or first sessions are interesting. We don't do anything where uh this is for listeners, not for you, but uh we we haven't really done anything where we like played together before we started recording. We did a session zero to talk about the world and kind of stories we were interested in and lines and veils and things like that. But we didn't really play anything beforehand. So what you're hearing in that first episode is us playing together for the first time. I think that like you can really hear that like the chemistry of this group kind of gelling together pretty pretty quickly. And I don't know, I just f I I find that sort of thing like we're all coming from this at a different angle and I think even though we've discussed kind of where we want the stories to go and what we want like things to be about, like we all We all like and enjoy and appreciate different things. So seeing how those moments connect together is really interesting to me. And um At this group in particular, like you know this because you're there, but has had a lot of discussions about like how they want things to be. Like we're we're doing we're doing music for the first time, which I love, and uh that's that's great. Uh it's something that I've wanted to do and we're doing that for the first time on the podcast. And Assuming I ever get this figured out, we're doing video for the first time. So uh you guys are really uh you know, I'm encouraging you guys to kind of maybe step out of that comfort zone a little bit of like, you ask me what's the name of this person or like what what background are they from? And then I can just respond, I don't know, you tell me, but you're also encouraging me to grow in terms of like Doing new things with the podcast and stuff like that and production level stuff. Yeah, I think that's really I think that's really interesting. So I'm not really good at asking questions. I'm just saying s saying a lot of statements and then going, what do you think? Uh so sorry about that. Yeah, no, I I I think the I think if you have any more thoughts about like moving to Daggerheart, getting used to what it what it's like having more of a say in the world. then maybe like some pre-built campaigns especially. Um just as disclosure for you and for the listeners, like When we sat down for that session zero, we talked a lot about like what the characters wants are, and I sent like some some private DMs to people of like What's the background on this thing? And like what are you hiding from other the other players and stuff like that? So I sent a few messages like that, but uh our campaign is improvised by all of us, I guess. I mean, obviously there's planning beforehand because we talk about a lot of things, but uh it's it's made specifically for these characters. And um I think that that can be like you said earlier, very freeing but also a little bit overwhelming in that anything can happen and anything does happen. So yeah, I don't know. I'm just curious what like what having that ownership as a player over where the story goes is like It is fraying and it is intimidating. Like I'm repeating what he said, but it's it's really true again, using a muscle I've I've not used before for that. But there's a lot more oh what's the word? When when you have like possession or ownership over something, you have the um This is where I'm going for here. Essentially what I'm trying to say is like in D D you have a movement speed and you can only move so far. Here it's is sectioned out into like Melee, very close, all the way out to like very far and stuff like that. So it just it feels like there's more room in terms of how you plan things out because there's less restrictions in some ways And that that gives for a a more storytelling type of thing. Yeah, I I like to think of the those mechanic things, the decisions that they made. like makes an opportunity for a lot more hero moments, I think. And I one of the things that's always been like, I get why it exists in a thing like D D, but the idea that my like level ten adventurer or whatever can't walk more than thirty feet has always been kind of like that doesn't really make me feel awesome. That just you know like I get why it exists in the rules of a game But also I like in Daggerheart that, you know, if you're like, hey, can I run up to this guy? The answer is almost always yes. Um because you're not gonna you're not gonna be stopped five feet short and not be able to hit him with a melee or whatever. So yeah, I I I like that. And looking at like some abilities like the domain effects and things which I guess you could somewhat relate it to like just like spells or abilities and D and D, but for Dagger Heart At least in the two sessions I've played, it it feels like it there's a little bit of room to customize it in a way. that like would make sense. Like if if you could make something make sense, it's almost like it's playable. Yeah, absolutely. And I and and that might like, I guess I I can't speak for every Daggerheart GM. That might just be my desire to be like I want my players to be able to do cool things. I'm not gonna like say no if they're if they're doing something that's a little bit off book, as long as it's not gonna like break everything. And honestly, if. I say yes to something that is a little off book and it breaks everything. That's more on me than it's on than it's on the player. Um I think uh I think it's fun when a player is like, can I do this even though I'm technically Not exactly supposed to be able to. And I I like those moments a lot. I there's a lot of creativity in those moments I found. The edges are like blurred in a sense. Yeah. Yeah, I think I think they describe it in in the rule book as like a a cinematic sort of uh role-playing game. And I find that idea really interesting. Like you listen to other Daggerheart podcasts and you'll actually hear people describe Alright, like the camera close up on me, like that sort of thing. Like you'll hear them describe camera moves, and I think that's a really interesting way to get into the visual mindset of what's happening is to describe like people generally know what a what a close-up is or what a wide shot is. And so thinking about those moments in those terms, I think, is very is a very interesting way to get into the headspace of where things are. It's it's like taking an audio only podcast, but then framing it so that your imagination can visualize it as a as a movie. Yeah, it's almost like you know filmmaking. I've never really thought about this before, but it's almost like we're doing like uh like an old-time radio play, you know? Like it's We don't have anybody in the background with like shoes on top of a tabletop to make our to do our foley, but I I would do it if we could. I would do it Math would do it. I'm sure that's a good thing. A hundred percent. I uh I've thought that'd be next level. Well, let's talk a little bit about Morelia Willowshade, who is your character on The Confident Three. So, um, I'd love to start with That initial spark if you if you had one. Like what was the what was the initial thing that drew you to this character of all the other options I wish I remembered the theme behind or the inspiration of why I chose an entity that could siphon life. and use it as like an energy. That that was like a base idea that I had, right? And I kind of built around that. I didn't know enough about the Dagger Heart um classes, subclasses and races to know if it was even possible. Mm-hmm. But For some reason that literally existed between the mix of the fungirel and the the hedge witch So combining those really got me what I was looking for and I was like, wow, I didn't even know that this existed. Um but it worked out. Worked out pretty well, I think. Really, I just built off of that. I didn't have uh much more to go off of, but I would say inspiration-wise, what led me to even think about um like the threads of fate, right? Um, some ethereal just tie in how things happen in life. I would think about Critical role was a very big inspiration for two different characters. It was um Nana Mori Which was the Fate Stitcher and the Fey Realm. And then there was uh the Raven Queen. who messed with threads of life. Life and death. And that idea just floated in my head. I'm like, that'd be kind of cool to have a character that also played with that. But Obviously that's a really big uh power to have. So it have to be almost like a an acolyte of that, right? Yeah, no, absolutely like if you if you had all of that power, I think we would have some some balancing trouble. But it's I like that I like that you started from that inspiration and let let's I mean, I'll just be completely honest here. Like I have taken a lot of inspiration for kind of my storytelling as the GM from Critical Role as well. Um, so I definitely feel you on that one. And I think that in terms of reading those threads, um, I think you you found a really interesting opportunity in the the class feature that the witch has of commune. And I think that that is a a really interesting place to to take that inspiration. And uh the episode where you use it first is not out yet. But uh people will kinda get to experience what that moment's like for the first time. Although I guess maybe If we really want to think about it, maybe uh maybe the beginning of episode one of your story is a little bit of the the commune. You just didn't choose to commune. I chose that Yeah. Inverse commune. Yeah, I chose that the uh the entity was going to uh to reach out to you. So Yeah, no, I l I I like that. Uh what uh in terms of creating your character, is there anything you found interesting or unexpected, surprising? Is there anything that stood out to you? About creating a character? Because this is, if I'm not mistaken, the first character you've ever created for Dagger Hun. It is. Um, let me look at my details list. So I know DNZ had something very similar, like how you pick like what your alignment is and stuff like that. It gives you like options for that. Well this was like very much open. Like I didn't have a roll the dice to see what you get thing. Um it was just asking questions. like background questions and connections that I had to fill in the blinks for, um, and which I enjoyed thoroughly because like creating a character, creating like their lore is just another layer of that. I'd have to like kinda give a rough skeleton idea. Like I would just type out an idea and I'd be like, well I don't know what this city's called or this person's called. I don't even know what this person in my backstory is like. So it was a lot of like filling in the blanks um after the fact because I had to talk with my GM, you, to figure out 'cause I wanted to I wanted to mix my ideas with your world. And although this world is like a lot of based on the on the on the player's uh imagination, it's also very much your world. I was like, if I can somehow like combine To make it mesh better with what your plan is, then yeah. Yeah, that's f that's very fair. And I uh going back to what we were talking about earlier, where you have a lot of ownership or that other word that neither of us thought of It's right there. It's just sitting right there. I'm definitely still thinking about it. I'm definitely still thinking about it. I I was a little bit worried when you were creating your character, the number of times that you would say, all right, I'm working on this detail. Help me fill in the blanks, I would respond with, you get to decide that. And I was a little bit worried that saying you get to decide that or you tell me to you so much was good you're just gonna be like, he's never gonna answer any of my questions. And I was a little bit worried that you're gonna start being like, wow, he really just does not want to do any of this work. But I I kind of wanted to set the idea up early that I mean I guess I did kind of I I have formed some of the rough shapes of the world, but it's very much the way things have moved in in our world, the the Shatterlands or uh Ardea depending on uh you know who y who you ask about the name. Uh the the the shape of that has been entirely formed by where the story is going so far. So there's still a lot of I guess think about it like a video game where Before you uncover the map, it's all covered by fog of war. And so there's a lot of stuff about the Shatterlands that none of us know yet because it hasn't come up. And presenting you with that to say You can do what you want with this region and we'll we'll add that to the world has been a really fun experience for me because you guys have come up with some very interesting things very quickly. Um we have a new we have a new city in the Shatterlands, uh which once again listeners don't know about yet, so uh you don't know exactly don't know exactly where they are, but that'll come up in a in a future episode Uh, but i I found it very fun and hopefully you found it rewarding to be able to just like take that uh take that ownership and do with it what you want, because I mean as long as it fits in the grand scheme of the world, then it works for me, you know? It is fun to play with uh this this play-doh This mystery play-doh and see what comes out of it. I was a little bit worried that like, you know, you're you're a fan of Critical Role and obviously uh Matt has put just like insane amount of time and thought into into his world even before they started recording. Um and I am kind of taking A little bit more of a we'll call it the Stephen King approach. Uh I don't know if you've ever heard Stephen King talk about writing, but like Stephen King comes up with an idea and then he has to write the book because he wants to know what happens. And so that's kind of that's kind of how I've approached this in terms of like If it comes up in the story and it's relevant, then we definitely will know about it. But there's a lot of question marks still, and people can explore those and then we can build those as we go. When we get there, we'll see what happens, but it's not necessarily like I haven't named every location on the map because I'm I'm leaving that to you guys a bit. So Yeah. I have a question for you actually. Oh man, we're switching it up. All right, go ahead. Yeah. As the GM, I mean a lot of this is a like improv. Obviously we talk about like the bigger points. Um, we don't just throw in, oh, by the way, here's this bad person in my life, like we would talk about it beforehand, but throughout a session Do you uh do you take notes? Like, are you like do you go back obviously you have to go back and listen multiple times when you're editing, right? Yeah. But I don't know. That's a great question. So I actually have a background in improv. I was in an improv group in college. And so a lot of what happens in a session is not from my notes. Uh to use an example from the first episode, the the gnome that Tiddly Tiddly or uh Almathara ended up throwing, I believe. Um that was not a part of the notes. The demon that Crans, almost punched but missed and hit a clank. Like all of that was just that was just improved. Uh so it'll be interesting to see if those things come back. I I try to take notes while we're playing. Like if you guys Say things that need to come back. I'll jot that down. I do have I do have session notes for every session from from you guys and from the other party, but It's honestly a little bit hard to stay in the moment when you're taking notes. So having having the audio is really is really helpful and then Uh I have an app that'll just kinda it's not great, but it will transcribe the audio. And so then I could always search for things if I really need to. That's helpful. Yeah. Yeah, so every every episode we have on the podcast should be transcribed. Again, it's probably not gonna get every word right. But control F gnome being thrown. Exactly. Exactly. So yeah, um I do I do take notes. It's I I find it I I really I Try my best to to stay in the moment, but I'm also like typically juggling the notes and then if it's a combat thing, I have like adversary sheets. I usually have 10-ish tabs going at once. I have a couple tabs for rules and just uh like a kind of like a thing for people who maybe haven't listened to the original party. We actually in the beginning were using Rule 20 for maps. We've kind of moved away from maps a little bit because we we did find when we were recording the audio, people would say, I move here. And I move here is not the not my favorite thing for a podcast. So we've definitely tried to move into more descriptive language. Um so yeah, it's just It's an interesting thing to juggle, that's for sure. Um I wish I was better at note-taking on the fly. What we really need, if anybody out there is listening and really is. looking for a a new task. They're just like, ah, I just really need something to do in my life. Uh a lore master. If anybody wants to be our our lore master would be uh Would be great. I've I've thought a few times about um getting like a wiki where we could all start building out our lore together. and connecting places with the people who are there and all those things. But as you can see, based on the fact that we're we're taking a week, or I guess a bi-week uh to just release a short bonus episode. Uh I don't think adding another project right now is probably the best. Probably should be uh Fully caught up before we really get into the the wiki aspect of it all. But I'd love to do it at some point 'cause it is a great idea. I love it. There's actually there's there's tools for it that are specifically for tabletop gaming that I've been looking at. So I'm hopeful hopeful we can get there at some point. So Alright. So back to Morelia for a little bit. Is there anything as you've played? We've had a couple sessions so far. Is there anything as you've played Morelia that you found? has surprised you about the character. Like I I do feel we create these characters and then as we're in the moment there are there are these These things that you're like, oh, this is actually what I think Morelia would do, and it's not what I would necessarily do. Have you had any of those moments yet? Or are we too early for that? I think I'm still trying to actually play Morelia instead of play what I would do. I'm still trying I'm still trying to fit the mold of Morelia I can't talk about the last session. I I think I played the first session pretty well as her. It just had it had a bit of her her creepiness. Mm-hmm. It had a bit of her uh I guess evasiveness, right? 'Cause that was a really busy scene and she was just kinda like weaving in and out. I thought that was very uh really fun moment, by the way. Just kinda like I was picturing you like weaving through the threads almost. Like there were people obviously you were weaving through, but I was picturing it as like a like a Almost like a needle moving through thread, like knitting knitting between the strands of the world. I'm sorry to have interrupted you. Go ahead. She's no, you're good. She's I mean, she's no small uh no small creature. So she's she's got some ability to not get in a tussle, right? Mm-hmm. And she had a very uh maybe strategic, maybe just observing aspect to her in there. Like she knew there was a plan And getting up in people's faces and causing like chaos isn't really her style. So she was doing what she could to ensure that things went Swimmingly, in a very low-key way. One of the things that you and I talked about at the beginning was that one of Morelia's fears, I believe, was Basically, things not going the way that she expects. I might not be saying it exactly how you said it. It was more like This is a fear. Yes. This is one of her fears. And so I'm gonna be completely honest with you. You told me that. And so then I decided the most interesting way that I could spend the first episode with your character in particular was by giving you the idea that the thing that you thought you were in control of was already kind of taken out of your hands. And so If you want to kind of know about my inspiration for that first episode, it was it was the idea that I'm going to give you a glimpse of the future. and it's going to be bad. And then we are going to pull back and I'm going to tell you if you continue on this course, things are going to go really poorly. Oh, and by the way You're locked into this course. And so I don't know if uh if the death pits? Yeah. The death pits? Yes. That wasn't that's just layer on layer of oh, oh, no, oh That was I I'm glad that that landed because I was like, this is uh I think you gotta kind of pick a character a little bit to kind of have that intro into the story. And Unfortunately or fortunately, depending on how you think about it, you your character gave me that that in to tell the story of like We're putting a group of people in kind of a hopeless situation, and that's the situation that they're in, and we're gonna have to see what happens. And And then we started going, you know, backward in time and like we're we're we're all over the place right now. But uh I I think your your character creation and you having that clarity into this is who my character is and this is what she fears really gave me that moment that I needed to give us a really strong first episode. And I think our first episode is is is very strong. So Um feeding off of my character's weaknesses, huh? Crazy. Yeah, it makes me sound incredibly evil. It does it does. You're not wrong. But um makes for a good story. Yeah, no. Well, first of all, yeah, absolutely. And the other thing is, like, I I like the idea, the the whole idea of the world in general a little bit has been based on my thought of like what would good ish doesn't necessarily have to be like um like real good people, but like what would decent people do if everything was going wrong around them? And That's that's kind of where the the idea for the Shatterlands came from is like it's things are things are just kind of breaking apart, let's see what happens to the people kind of caught in the middle uh of of everything breaking apart. And Your character just gave me a really good uh just really good entry into what will these people do? when faced with maybe maybe the worst couple of weeks of their life. We'll see. I don't know. I don't know what's gonna happen. I I don't get to predict that, but It's all very good. I'm also curious what we do. I'm I I mean I I'm gonna be real honest with you. I don't plan super far out, so where things go depends kinda on what happens in the next sessions. So we'll see. We'll see Is there anything else that you think that people should know about Morelia? Like is there I don't know. Like we could do like the classic like team building fun fact. We could do a trustful. No, um, is there I mean there's some things that I'm not even sure I know about her. Um So I guess it's one of those situations where I'm leading it up to the DM to throw in little bits of uh I guess backstory lore. Mm-hmm. Like, how did she even come to be? Okay. She's kind of a unique uh unique entity. She's not purely a fungal. She's got a little bit of earthborne. I'm pretty sure when I was reading about fungals, I don't remember if it was from the the core book itself or if it was just a Google, but it seemed like there's there's no traditional like mom and dad, right? They just kind of Sprout were something. I I'd have to look back into that, to be honest, but I like that idea 'Cause in her own backstory there is no there's no family. There's there's no parenthood, but it's not like a tragic Backstory. It's just that's how it is. She's just raised by the village. Mm-hmm. You know? Yeah. So I think that that's uh some interesting things we could explore. Like maybe we have to revisit that village at some point. I was gonna say in the future, but maybe it's more interesting to revisit it in our future in Morelia's past. I don't know. There's a there's a lot of opportunities here and I think That's one of the reasons that I like leaving things so open-ended is we get to discover it and tell it through play rather than build a whole bunch of stuff in the background and then we just do the we made a joke in uh in before we recorded episode one uh because we establish some connections between everybody. And I made sure to tell people, don't start sentences with as you know, because uh that's like a classic exposition where two characters are telling each other something, but it's really for the audience. And I just don't love that idea. And I think that we have a lot of opportunity to learn about these characters through the play that we have rather than just stating one-to-one, oh yes, this is where Marillia is from. Um, which maybe she would tell that to the party, but so far I don't know that she's told the party about her vision, so I mean, there hasn't really been time for that, huh? We're kind of just in the mix, you know? It's true. It's true. I'm kinda every time you guys get get a little comfortable, I take you to a to a flashback. So uh we'll have to see where that goes. I'm sure it'll it'll mellow out at some point, like when we're nice and cozy in a jail cell or something, right? My question is, right now, do you think Morelio would tell people? Would tell the party, or is it something that she's gonna keep to herself? Like her backst like there's different parts of her backstory I'm sure she won't talk about, but like where she came from, right? That's I feel like she'd be up for that. What about the vision where she saw all of them die? Vision. Is that something she's going to tell them? You don't have to she and me need to marinate on that a little bit. I was gonna say you might not have an answer for that now because I don't know, I can see both sides. You could say, well, I can't tell them because then they're gonna realize that what we're doing is hopeless, but I also have to tell them because what if I I mean I like you I I gave you this impossible situation and now you get to you get to deal with it because either way could go wrong. And that's that's kind of fun for me at least. I think in the meantime when they did realize that she had a vision and she just was like, it's fine. Everything's everything's going as planned, you know? Yeah. Doesn't want to make them worry, you know? Yeah. I think we'll have to sit down with them a little bit, you know, the the rest of the players and see the players know about the vision, because they were they were there and make them leave the call or anything. But be curious to hear from them what they're thinking about the fact that you had this sudden startling vision that maybe they just kinda saw you have. So that'll be interesting to find out. Mm-hmm. Well, Ballista Kitty, thank you for sitting down with me and talking uh a little sheet. Thanks for talking about your character. I th I'm I'm I'm hopeful that Listeners will be excited to see where Morelia's story goes. I know I am. So thanks for thanks for taking the time. Thank yeah. This was a lot of fun, thank you. Yeah, and we'll uh we'll try to record more of these with the other characters, uh get get to know them a little bit, and maybe we'll circle back around and do uh do another one of these because I have a feeling as the story goes on there's gonna be a lot more to talk about, so. Bye everyone!